##############################################################
###	PORTRAITS SETTINGS
###
### Which portraits are used is set in 
### common\species_classes\00_species_classes.txt
###
###	This file configures how portraits and planet backgrounds are built.
###	Default position orientation is lower left.
##############################################################

##############################################################
### Settings for character portrait



##############################################################
### Settings for room




##############################################################
### Settings for planet background



##############################################################
### Portraits
###
### Ex:
### mam1 = {
###		spriteType = "GFX_portrait_mam1"
###		#OR
###		texturefile = "gfx/interface/mammalien_massive_01.dds"
###		#OR
###		entity = "portrait_mammalian_06_entity"
###	}

portraits = {

	TS0000 	= {	texturefile = "gfx/models/TS/TS0000.png"  }
        TS0001 	= {	texturefile = "gfx/models/TS/TS0001.png"  }
        TS0002 	= {	texturefile = "gfx/models/TS/TS0002.png"  }
        TS0003 	= {	texturefile = "gfx/models/TS/TS0003.png"  }
        TS0004 	= {	texturefile = "gfx/models/TS/TS0004.png"  }
        TS0005 	= {	texturefile = "gfx/models/TS/TS0005.png"  }
        TS0006 	= {	texturefile = "gfx/models/TS/TS0006.png"  }
        TS0007 	= {	texturefile = "gfx/models/TS/TS0007.png"  }
        TS0008 	= {	texturefile = "gfx/models/TS/TS0008.png"  }
        TS0009 	= {	texturefile = "gfx/models/TS/TS0009.png"  }
        TS0010 	= {	texturefile = "gfx/models/TS/TS0010.png"  }
        TS0011 	= {	texturefile = "gfx/models/TS/TS0011.png"  }
        TS0012 	= {	texturefile = "gfx/models/TS/TS0012.png"  }
        TS0013 	= {	texturefile = "gfx/models/TS/TS0013.png"  }
        TS0014 	= {	texturefile = "gfx/models/TS/TS0014.png"  }
        TS0015 	= {	texturefile = "gfx/models/TS/TS0015.png"  }

}

portrait_groups = {

	TS = {
		default = TS0001
		game_setup = {
			add = { portraits = { TS0001 TS0002 TS0003 TS0004 TS0005 TS0006 TS0007 TS0008 TS0009 TS0010 TS0011 TS0012 TS0013 TS0014 TS0015 }   }
		}		
	
		species = { 
			add = { portraits = { TS0001 }   }
		}		
		
		pop = { 
			add = { portraits = { TS0001 TS0002 TS0003 TS0004 TS0005 TS0006 TS0007 TS0008 TS0009 TS0010 TS0011 TS0012 TS0013 TS0014 TS0015 }   }
		}
		
		leader = {
			add = { portraits = { TS0001 TS0002 TS0003 TS0004 TS0005 TS0006 TS0007 TS0008 TS0009 TS0010 TS0011 TS0012 TS0013 TS0014 TS0015 }   }
		}
			
		ruler = {
			add = { portraits = { TS0001 TS0002 TS0003 TS0004 TS0005 TS0006 TS0007 TS0008 TS0009 TS0010 TS0011 TS0012 TS0013 TS0014 TS0015  }   }
		}
	}				
}